earlyworldbuilding
Earlyworldbuilding is a term used in speculative fiction and game design to describe the initial, high-level phase of creating a fictional world. It focuses on establishing a coherent framework that can support later development, rather than compiling exhaustive detail. In this stage, creators identify the broad strokes of geography, history, cultures, technology or magic systems, and power structures, while keeping the design flexible enough to accommodate changes.
Core elements typically explored during earlyworldbuilding include the physical setting (maps, climates, regions), major civilizations or
Practices often involve lightweight, modular documentation such as rough outlines, concept sketches, or a concise world
Earlyworldbuilding aims to provide a solid core that supports scalable development, while avoiding overcommitment to details