dx12
DirectX 12 (DX12) is a low-level graphics API from Microsoft for Windows and Xbox platforms. Released with Windows 10 in 2015, it marks a shift from the older DirectX 11 driver model by giving developers explicit control over GPU resources, memory lifetimes, and synchronization. The design aims to reduce CPU overhead and improve scaling across multi-core CPUs, enabling higher rendering throughput on modern GPUs.
Core concepts include command lists and queues for parallel command generation, pipeline state objects to encapsulate
DX12 supports a range of advanced features, including real-time ray tracing via DirectX Raytracing (DXR), variable-rate
Platform availability covers Windows 10 and later, Windows 11, and Xbox One and Series X/S, with ongoing
DX12 has become the foundation of many contemporary PC and console graphics pipelines, emphasizing performance and