direct3D
Direct3D is Microsoft’s 3D graphics API within the DirectX collection, used to render three-dimensional graphics in games and multimedia applications on Windows and Xbox. It provides a GPU-accelerated pipeline with a high-level interface for programmable shading, resource management, and rendering state, enabling developers to create complex visual effects and high-performance graphics.
Direct3D originated in 1996 as part of DirectX and has evolved through several major generations. Direct3D
Shading in Direct3D is driven by the High-Level Shading Language (HLSL), with shaders compiled to bytecode and
Today, Direct3D remains the principal 3D rendering API for Windows-based games and simulations, with Direct3D 12