dierolling
Dierolling is a term used in tabletop role-playing games to describe the act of using dice to determine the outcome of an action. This is a core mechanic in most role-playing games, where players roll dice to simulate chance and uncertainty. The results of these rolls can influence a character's success or failure in various in-game scenarios, such as attacking an opponent, attempting a difficult skill, or navigating a social interaction.
The type of dice used varies depending on the game system, but common dice include a four-sided
The "difficulty" of a task is typically represented by a target number or a difficulty class (DC).