desynkronisaatiota
Desynkronisaatio, often shortened to desync, refers to a state where different parts of a system, especially in networked environments like video games or distributed computing, are not operating with the same information or at the same pace. This can lead to discrepancies between what one user sees or experiences and what another user or the server perceives.
In video games, desynchronization can manifest as characters appearing in different locations for different players, actions
Beyond gaming, desynchronization can occur in other distributed systems where multiple nodes need to maintain a