despawning
Despawning refers to the removal of an object, entity, or asset from a game or simulation world. It is a controlled lifecycle action, performed by the game engine or gameplay logic to delete or deactivate an item from active simulation. Despawning is distinct from an entity’s defeat or destruction; it is an administrative removal that may or may not leave behind consequences such as loot or state changes.
Common triggers for despawning include distance-based rules (removing objects when they are out of range of
Implementation considerations encompass performance, memory management, and network synchronization in multiplayer contexts. Despawning helps prevent world