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dataplays

Dataplays is a term describing a category of performance and installation works that use data as a primary material to drive live sensory output—visuals, sound, movement—resulting in a performative data narrative. They blend data visualization with theater or concert formats, often featuring real-time processing, audience interaction, and generative systems. The practice treats datasets as sculptable material, converting statistics, sensor streams, or network data into choreographed sequences of light, sound, and space.

Formats and methods: live-coded performances, data-driven stage projections, interactive installations, and immersive environments. Data sources include

Context and reception: dataplays sit at the intersection of data art, digital performance, and human-computer interaction.

See also: data art, live coding, generative art, data visualization.

public
records,
environmental
sensors,
network
telemetry,
or
user-generated
inputs;
privacy
and
consent
are
typically
addressed
through
anonymization
and
design
choices.
Tools
commonly
used
range
from
live-coding
platforms
(such
as
TidalCycles
or
SuperCollider)
to
visual
programming
and
generative
tools
(Max/MSP,
Processing,
p5.js,
TouchDesigner)
and
data
visualization
libraries.
Workflows
often
involve
data
ingestion
pipelines,
preprocessing,
and
mapping
rules
that
translate
data
into
artistic
parameters
like
tempo,
color,
or
form.
Critics
note
the
potential
for
compelling
storytelling
through
data
yet
warn
of
overreliance
on
technique,
data
misinterpretation,
and
privacy
considerations.
Notable
related
practices
include
data
art
exhibitions
and
live
coding
performances;
while
the
term
dataplays
is
not
universally
defined,
it
is
used
to
describe
performances
where
data
drives
a
live
artistic
experience.