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crosscompiling

Cross compiling is the process of compiling software on a host system to run on a different target system, using a cross compiler that produces executables for the target architecture. The host and target may differ in CPU architecture, operating system, or application binary interface (ABI). A typical cross toolchain includes a cross compiler (for example, arm-linux-gnueabihf-gcc or aarch64-linux-gnu-gcc), a linker, assembler tools, and a set of libraries built for the target (the sysroot).

Toolchains are used by configuring builds to use the cross compiler as the primary compiler. Build systems

Typical workflows involve installing a prebuilt cross toolchain for the desired target (for instance, gcc-aarch64-linux-gnu on

Challenges include ABI and endianness differences, availability of target libraries and headers, and matching the target’s

Common tools and concepts include GCC and Clang cross compilers, GNU Binutils for cross linking and assembly,

expose
this
through
environment
variables
(such
as
CC,
CXX,
AR,
and
LD)
or
triplet-based
options
(for
example,
--host/--build/--target
in
Autotools).
The
sysroot
provides
the
target’s
headers
and
libraries
so
that
code
links
against
the
correct
runtime
and
APIs.
Debian/Ubuntu
or
mingw-w64
for
Windows
targets),
or
constructing
a
custom
toolchain
with
tools
like
crosstool-ng.
A
properly
prepared
sysroot
and
correct
toolchain
prefix
are
essential
for
successful
cross
compilation.
Testing
often
uses
emulators
such
as
QEMU
or
actual
target
hardware.
dynamic
linker
and
runtime
environment.
Debugging
cross-compiled
code
may
require
remote
or
cross-debugging
setups.
crosstool-ng
for
toolchain
creation,
target
C
libraries
such
as
glibc
or
musl,
and
testing
with
emulators
or
hardware.
Cross
compiling
is
widely
used
for
embedded
systems,
mobile
platforms,
and
cross-platform
development
workflows.