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clueslanguage

Clueslanguage is a domain-specific programming language designed for encoding, organizing, and solving clue-based puzzles and puzzle hunts. It aims to give puzzle designers a concise, readable syntax for representing clues, their text, metadata, and the logical relationships that govern when a clue is available or solvable. While not a mainstream language, it has found use in communities that build elaborate puzzle hunts and educational games.

The language emphasizes human readability and maintainability. Programs describe clues as entities with identifiers, prompts, answer

Core features include basic types (strings, numbers, booleans), lists, and simple functions for string operations, pattern

Usage typically involves defining a set of clues, their dependencies, and the rules that unlock them. Puzzle

Clueslanguage emerged in open-source puzzle communities in the 2010s and 2020s. It has no universal standard,

patterns,
and
optional
attributes
such
as
difficulty,
category,
or
location.
Clue
progression
is
expressed
through
conditions
over
previous
answers,
time,
or
external
data.
Clues
can
reference
others,
forming
a
directed
dependency
graph
that
guides
solvers
through
the
intended
path.
matching,
and
state
mutation.
The
evaluation
engine
tracks
progress,
presents
hints
when
conditions
are
unmet,
and
can
export
results
to
common
formats
for
web
interfaces
or
puzzle
platforms.
Many
implementations
support
dictionaries,
offline
validation,
and
pluggable
backends
for
randomness
or
external
data
sources.
authors
can
incorporate
multiple
paths,
alternative
clues,
and
checkpoints,
while
educators
may
use
the
same
framework
to
model
problem-solving
activities
and
feedback
loops.
but
reference
implementations
and
tooling
exist,
promoting
interoperability
between
authoring
tools
and
online
judging
platforms.
Related
concepts
include
domain-specific
languages,
constraint
programming,
and
puzzle-hunt
workflow
systems.