Home

builderpatterns

The Builder pattern, sometimes written as the builder pattern or builder patterns, is a creational design pattern that provides a way to construct a complex object step by step, separating the construction process from the final representation. This separation allows the same construction steps to produce different representations of an object.

Core components typically include a Builder interface, which declares methods for creating parts of the product;

When to use: the pattern is suitable when an object has many optional parts or configuration options,

Variants and related ideas: Fluent builders employ method chaining to improve readability; Step Builder enforces a

History and usage: The pattern was described in the Gang of Four design patterns book (1994) and

a
ConcreteBuilder,
which
implements
the
steps
and
maintains
a
reference
to
the
product;
the
Product,
which
represents
the
complex
object
under
construction;
and
a
Director,
which
encapsulates
a
construction
sequence.
Clients
usually
use
a
builder
to
assemble
the
product,
often
through
a
fluent
interface,
and
then
retrieve
the
finished
product.
when
construction
must
follow
a
specific
sequence,
or
when
you
want
to
separate
the
construction
of
a
complex
object
from
its
representation
so
you
can
create
different
representations
with
the
same
process.
Benefits
include
clearer
construction
logic
and
the
ability
to
create
immutable
products;
drawbacks
include
additional
classes
and
potential
over-engineering
for
simple
objects.
sequence
of
required
steps
to
prevent
invalid
configurations.
Some
implementations
use
an
inner
builder.
The
Builder
pattern
is
distinct
from
the
telescoping
constructor
anti-pattern
and
is
related
to
other
creational
patterns
such
as
Abstract
Factory
and
Factory
Method.
has
since
become
common
in
object-oriented
languages
for
configuring
complex
objects
and
object
graphs
in
a
readable,
maintainable
way.