blendshapebased
Blendshapebased refers to a technique used in computer graphics and animation to deform a 3D model's mesh. It involves creating a series of pre-defined target shapes, also known as blendshapes or morph targets, which represent different expressions, poses, or modifications of the base model. By blending these target shapes together with varying degrees of influence, animators can create smooth and natural transitions between different states of the model.
The process typically begins with a base mesh, which is the neutral or default state of the
During animation, each blendshape is assigned a weight, which determines how much of that target shape is