bicubica
Bicubica, often referred to as bicubic interpolation, is a resampling method used in digital imaging and computer graphics to estimate new pixel values when scaling or transforming images. It uses cubic polynomials to interpolate values within a neighborhood.
The algorithm typically uses a 4x4 neighborhood of known pixels around the target sample and performs interpolation
Common implementations use cubic convolution kernels parameterized by a, with a around -0.5 (Catmull-Rom) or -0.75
Applications include image resizing, transformation, anti-aliasing, font rendering, and texture mapping in 3D graphics. Advantages of
History notes indicate the method was described in the early 1980s, with Keys' cubic convolution contributing