arrayofdisplacements
An array of displacements is a data structure used in computer graphics and physics simulations. It is a collection of displacement vectors, where each vector represents a change in position or orientation. These arrays are commonly employed to describe the deformation of objects, the movement of particles, or the interaction between different elements in a simulated environment. The size and content of the array depend on the specific application. For instance, in modeling the deformation of a mesh, an array of displacements might store a vector for each vertex, indicating how much that vertex has moved from its original position. In particle systems, each element could represent the velocity or acceleration of a particular particle. The interpretation of each displacement vector within the array is context-dependent. It might represent a translation, a rotation, or a combination of both. Operations on arrays of displacements often involve element-wise addition, subtraction, or multiplication, corresponding to combining deformations or updating positions over time. This data structure provides an efficient way to manage and apply multiple positional changes simultaneously, making it a fundamental component in various simulation and rendering pipelines.