antigaming
Antigaming is a broad term used to describe attitudes, movements, or discourses that oppose or critique video gaming and gaming culture. It can refer to personal choices to abstain from games, organized campaigns against gaming, or scholarly and journalistic critiques of gaming's social effects. The term is not a single ideology but a label applied in different contexts: some individuals adopt antigaming as a lifestyle choice to reduce screen time; others advocate for policies to limit gaming's influence through parental controls, age ratings, or school-based programs. In academic and public discourse, antigaming is often discussed as part of moral panic about technology, concerns about addiction, violence, or social isolation, and as a counter-narrative to the mainstream celebration of gaming as entertainment and social participation.
It contrasts with pro-gaming or gaming-positive perspectives that emphasize cognitive benefits, community, creativity, and economic value
In policy and media, antigaming rhetoric sometimes call for stricter regulation of games, shorter screen-time guidelines,