andPrototype
andPrototype is a coined term used in discussions of prototype-based object design to describe a pattern for composing behavior by combining multiple prototypes under an and logic. In this approach, a new object is formed that exposes the properties and methods of all included prototypes, enabling feature composition without committing to a single inheritance chain. The term emphasizes a conjunction of capabilities rather than a hierarchical relationship.
Implementation typically involves a helper function or factory that accepts two or more prototypes and returns
Use cases include constructing objects with modular features, such as a user interface component that combines
Limitations include potential property conflicts, ambiguity about which prototype supplies a given member, and possible performance
See also: mixins, composition over inheritance, prototype-based programming, delegation, multiple inheritance (where available).