amusering
Amusering refers to the deliberate integration of amusement into content design to improve engagement, comprehension, and retention. It draws on humor, narrative, visual play, and interactive elements to create an engaging experience while still delivering information or instruction.
Etymology: The word is a neologism formed from amuser, to provide amusement, and the gerund suffix -ing.
Applications: In education, amusering may include guided storytelling, humorous demonstrations, gamified quizzes, or playful feedback. In
Relation to related concepts: Amusering overlaps with gamification, edutainment, and user experience design but is distinct
Evaluation and criticism: Effectiveness varies by audience and context; risks include distraction, diminishing perceived seriousness, or