edutainment
Edutainment refers to products or experiences that aim to educate while entertaining. It covers media such as television programs, films, video games, software, interactive exhibits, and online content designed to teach concepts, skills, or attitudes while engaging audiences.
The term arose in the late 20th century as educators and media creators increasingly blended curricula with
Formats and settings for edutainment are varied: children's television, educational software and apps, investigative games, and
Benefits and criticisms: Proponents say edutainment can boost motivation, increase time-on-task, provide contextualized practice, and reach
Related trends include gamification and serious games, which apply game design principles to education beyond entertainment.