actorstate
Actorstate refers to the current condition or status of an entity within a simulated environment, such as a video game or virtual reality. This state encompasses a wide range of attributes that define how the actor behaves and interacts with its surroundings. Common actorstates include movement status (e.g., idle, walking, running, jumping), combat status (e.g., attacking, defending, wounded, dead), and social or emotional states (e.g., friendly, hostile, scared, confused).
The actorstate is crucial for game logic and AI behavior. By monitoring and modifying an actor's state,
Managing actorstates efficiently is a key aspect of game development. Complex state machines are often employed