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Zaction

Zaction is a term used across several domains to refer to mechanisms that link user input to actions mediated by depth or layered states. The concept is not standardized and meanings vary by context.

Origin and usage: The portmanteau of z (the z-axis or depth dimension) and action suggests a relation

Definition and scope: In human-computer interaction, a Zaction describes an input-to-action mapping in which the depth

In game design and fiction, Zaction can refer to a pivotal action that alters the narrative or

Impact and reception: Because Zaction lacks formal standardization, its usage is largely niche and varies among

See also: action mapping, depth cues, interaction design, branching narrative.

to
depth,
and
the
term
has
appeared
in
informal
discussions
of
3D
interfaces,
depth
sensing,
and
narrative
design
since
the
2010s.
It
is
not
part
of
formal
specifications
and
is
most
common
in
blogs,
forums,
and
experimental
projects.
context
changes
the
resulting
operation.
Examples
include
input
modes
that
depend
on
depth
cues,
layered
tool
palettes
activated
by
a
depth
gesture,
or
state-based
parsers
that
resolve
to
different
outcomes.
In
3D
software
and
virtual
reality,
depth
or
z-axis
information
may
influence
which
tool
is
engaged
or
which
command
is
executed.
game
state,
often
associated
with
a
zone
or
depth-based
gating.
It
is
used
to
discuss
how
depth
and
perspective
influence
decision
points,
access
to
features,
or
branching
story
paths.
designers,
writers,
and
developers.
It
serves
as
a
conceptual
shorthand
rather
than
a
strict
taxonomy.