Worldbuilders
Worldbuilders are creators who devise comprehensive, internally consistent fictional universes. They work across media—novels, films, games, tabletop role-playing games—and may operate solo or as part of a team. The goal is to provide a believable setting that supports narrative, gameplay, and immersion, with rules and histories that endure across time and space.
Common practices include developing geography and ecology, history and myth, social structures and politics, economies and
Contexts: In literature, worldbuilding underpins epic fantasy and science fiction; in games, it informs setting design,
Notable challenges include achieving internal consistency, balancing originality with plausibility, and navigating cultural representation. Worldbuilders must
Notable examples include Tolkien's Middle-earth, George R. R. Martin's Westeros, and Frank Herbert's Dune.