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Worldbuilders

Worldbuilders are creators who devise comprehensive, internally consistent fictional universes. They work across media—novels, films, games, tabletop role-playing games—and may operate solo or as part of a team. The goal is to provide a believable setting that supports narrative, gameplay, and immersion, with rules and histories that endure across time and space.

Common practices include developing geography and ecology, history and myth, social structures and politics, economies and

Contexts: In literature, worldbuilding underpins epic fantasy and science fiction; in games, it informs setting design,

Notable challenges include achieving internal consistency, balancing originality with plausibility, and navigating cultural representation. Worldbuilders must

Notable examples include Tolkien's Middle-earth, George R. R. Martin's Westeros, and Frank Herbert's Dune.

technology,
cultures
and
languages,
religions
and
belief
systems,
and
often
magic
or
advanced
science.
Tools
include
worldbibles,
timelines,
maps,
genealogies,
and
glossaries.
The
process
ranges
from
high-level
concept
to
fine-grained
detail
and
continuity
management
to
avoid
paradoxes.
lore,
and
mechanics;
in
film
and
TV,
it
guides
world
design
and
production;
in
tabletop
RPGs,
it
provides
the
campaign
setting
and
rules.
Online
communities
such
as
Worldbuilding
Stack
Exchange
and
writing
groups
offer
feedback,
collaboration,
and
resource
sharing.
often
adapt
their
scope
to
fit
deadlines
and
formats,
and
maintain
documentation
to
prevent
contradictions
across
installments.