WhittedRayTracing
Whitted Ray Tracing is a recursive ray tracing algorithm developed by Turner Whitted in 1980. It is an extension of the basic ray tracing technique used in computer graphics to simulate the behavior of light in a scene. The algorithm introduces the concept of recursive ray tracing, which allows for the simulation of reflections and refractions, resulting in more realistic and visually accurate images.
In traditional ray tracing, a ray is cast from the camera through each pixel into the scene.
For reflections, a new ray is cast in the direction of the reflected light, and the color
Whitted Ray Tracing significantly improves the realism of rendered images by accurately simulating the behavior of