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Webart

Webart, or web art, refers to art practices that use the World Wide Web as the primary medium for creation, distribution, and display. It spans net art, browser-based installations, interactive sites, and data-driven works that rely on online platforms, networks, and technologies. It often emphasizes process, participation, and the networked nature of the web.

Webart emerged in the 1990s with net art and artists such as Olia Lialina and the duo

Forms and methods include browser-based installations, interactive narratives, data visualization, algorithmic or generative art, responsive design,

Preservation and reception: Webart faces challenges from changing technologies and link rot. Institutions such as Rhizome,

See also: Net art; Digital art; Web design; Browser art; WebGL.

JODI,
who
treated
the
web
as
an
artistic
space
rather
than
a
mere
distribution
channel.
The
field
expanded
in
the
Web
2.0
era,
with
artists
using
social
media,
blogs,
and
interactive
sites
to
engage
audiences.
Since
the
2010s,
advances
in
browser
graphics,
JavaScript,
and
APIs
have
enabled
browser-based
generative
works,
data-driven
pieces,
and
immersive
WebXR
experiences.
and
participatory
pieces
in
which
viewers
influence
outcomes.
Common
tools
are
HTML,
CSS,
JavaScript,
Processing,
p5.js,
Three.js,
WebGL,
and
various
APIs.
museums,
and
digital
archives
work
to
preserve
and
contextualize
works.
Critical
discussions
focus
on
authorship,
copyright,
and
the
public,
participatory
nature
of
web-based
art.