WaitForSeconds
WaitForSeconds is a common function or coroutine used in game development, particularly within the Unity game engine, to pause script execution for a specified duration. It allows developers to introduce delays in their game logic without freezing the entire application. This is crucial for creating a smooth and responsive user experience.
When WaitForSeconds is called, the script or coroutine it is part of will cease its execution for
The primary use cases for WaitForSeconds include implementing timed events, creating animations with delays, controlling the