WGSLs
WGSLs, shorthand for shader programs written in the WebGPU Shading Language (WGSL), are the shaders used with the WebGPU API. WGSL is the shading language designed for the WebGPU API, providing a safe, portable, and vendor-neutral framework for graphics and compute tasks across web and native implementations.
Design and features: WGSL is strongly typed and uses explicit memory and resource semantics. It defines scalar,
Program structure: Shaders expose entry points annotated with stage information, such as vertex, fragment, or compute.
Status and usage: WGSLs are part of the WebGPU ecosystem and are supported by several WebGPU implementations