Vicinityobjects
Vicinityobjects is a term used in computer graphics and game development to describe objects that are close to the player or a point of interest. These objects are often rendered with higher detail or are given more interactive properties than those further away. This technique is employed to optimize rendering performance by focusing computational resources on what is most immediately relevant to the user.
The concept of vicinityobjects is closely tied to level of detail (LOD) systems. Objects within a certain
Applications of vicinityobjects extend beyond visual fidelity. In interactive environments, objects in close proximity might trigger