VertexEdgeFace
Vertex-Edge-Face (VEF) is a data structure used to store and manipulate the topology of polygonal meshes by organizing information around the three primitive elements: vertices, edges, and faces. It is designed to support efficient traversal and editing of polyhedral surfaces in computer graphics, CAD, and computational geometry.
In a VEF representation the mesh is described by three interrelated collections. The vertex set stores geometric
Topological properties and constraints are characteristic of VEF. For a manifold surface, each edge is incident
Typical operations in a VEF framework include insertion and deletion of vertices, edges, and faces; querying
VEF is commonly compared to other topological mesh representations, such as the DCEL (doubly connected edge