VKBUFFERCREATEDEVICELOCALBIT
VKBUFFERCREATEDEVICELOCALBIT is a constant used in the DirectX Graphics Infrastructure (DGI) and the Windows graphics API, a part of the Windows operating system. It is a 32-bit flag used to specify the creation parameters for a device local buffer.
The constant is used as a bitwise-OR combination of other flags, and it is mainly used in
When creating a device local buffer, VKBUFFERCREATEDEVICELOCALBIT is used to specify if the device local buffer
Additionally, by changing the value of VKBUFFERCREATEDEVICELOCALBIT flag, the application can either enable locality or disable
Some common use cases of the VKBUFFERCREATEDEVICELOCALBIT flag include creating shaders that have local memory of
By choosing to apply or not the flag, the primary effect it will be to improve_encoder_workload or