VKBUFFERCREATEDEVICELOCALDISABLEmultithreadingENABLEdebug
VKBUFFERCREATE is a structure used in the Vulkan graphics API. It is part of the Vulkan SDK and is essential for creating Vulkan buffer objects. A buffer object in Vulkan is a region of memory that can be used for various purposes, such as storing vertex data, index data, uniform data, or shader storage data.
When creating a buffer, developers must provide specific information through the VKBUFFERCREATE structure. This structure contains
By populating VKBUFFERCREATE and passing it to the appropriate Vulkan function, such as vkCreateBuffer, developers can