UIRendering
UI Rendering is the process by which a user interface specification, including layout, components, and state, is converted into pixels on a display. It is a core function of UI frameworks across platforms and typically comprises layout, paint, and compositing stages. The layout stage calculates the size and position of each element based on constraints and relationships. The painting stage traverses the render tree and issues drawing commands for visuals such as text, images, and shapes. The compositing stage merges the painted content into the final frame, often using GPU hardware acceleration and a layered representation to improve performance.
Render trees and scene graphs are central data structures in UI rendering. A render tree tracks visual
Performance considerations are critical in UI rendering. Goals include maintaining a target frame rate (commonly 60
Platform and framework differences exist in rendering approaches. Native platforms rely on their built-in pipelines (for