Typetraits
Typetraits are a programming concept used to expose and manipulate properties of types at compile time. They serve as a form of meta-information about types, allowing a program to reason about a type’s characteristics without executing code from that type. Typetraits are commonly implemented as template-based or type-level constructs that map a type to another type or to a compile-time constant.
A typical typetraits design uses a primary template that provides a default result, along with specialized
In practice, typetraits enable conditional compilation, overload resolution, and template specialization. For example, a trait might
Typetraits also appear in other languages with different forms. In Rust, trait bounds and associated types
See also: type traits, template metaprogramming, type system.