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TypeidT

TypeidT is a term used in discussions of runtime type information to denote a type identity object associated with a compile-time type parameter T. It represents the identity of the type itself rather than any value of that type, enabling programs to reason about types at runtime without requiring instances.

Representation and access often involve a type information object such as TypeInfo, Class, or a type_descriptor.

Usage patterns include dynamic dispatch based on type, registration for serialization, reflection systems, and debugging tools.

Examples are usually presented in pseudocode since the exact syntax varies by language. A typical pattern is

History and variants note that real-world languages implement type information differently: C++ uses the typeid operator

Notes emphasize that the exact semantics depend on the language and implementation. Accessing type identities may

Access
is
typically
provided
by
a
language
construct
or
a
generic
utility,
for
example
typeidT<T>
or
getTypeInfo<T>().
The
resulting
object
is
usually
comparable
by
identity,
hashable,
and
may
expose
metadata
such
as
the
type
name,
size,
qualifiers,
or
other
attributes.
Type
identity
supports
type-safe
downcasting,
generic
dispatch
tables,
and
type-based
configuration
without
constructing
concrete
objects.
It
also
underpins
scenarios
like
generic
serialization
schemas
and
runtime
type
checks
in
libraries
that
support
reflection.
obtaining
info
for
a
type
and
comparing
it
to
info
for
another
type,
or
using
a
type
identity
as
a
key
in
a
registry.
and
std::type_info;
Java
uses
Class<T>;
.NET
uses
Type.
Some
languages
expose
the
concept
as
a
pattern
or
library
feature
rather
than
a
built-in
keyword.
incur
runtime
cost,
and
researchers
often
emphasize
caching
and
cross-language
compatibility
in
design
discussions.