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ClassT

ClassT is a conventional placeholder name used in programming documentation and tutorials to illustrate a generic class or template that operates on values of an unspecified type. It represents a parameterized type parameter, commonly named T, and is not a formal language construct by itself. The concept appears across languages that support generics or templates, such as Java, C++, and TypeScript, with syntax that varies by language.

In Java, a class can be declared with a type parameter as follows: public class ClassT<T> { private

In C++, the same idea is expressed with templates: template <typename T> class ClassT { private: T

In TypeScript, a generic class can be written as: class ClassT<T> { private value: T; constructor(value: T)

Instantiation demonstrates typing: At instantiation, a concrete type replaces T (e.g., ClassT<number> or ClassT<string> in languages

Usage and benefits: The pattern improves code reuse and type safety by allowing the same class to

Limitations: Implementation details vary: Java uses type erasure; C++ templates generate code per type; TypeScript types

---

T
value;
public
ClassT(T
value)
{
this.value
=
value;
}
public
T
getValue()
{
return
value;
}
}
value;
public:
ClassT(T
v):
value(v)
{}
T
getValue()
const
{
return
value;
}
};
{
this.value
=
value;
}
getValue():
T
{
return
this.value;
}
}
that
support
it).
Java
example:
ClassT<Integer>
intBox
=
new
ClassT<>(42);
C++:
ClassT<int>
intBox(42);
TypeScript:
const
s
=
new
ClassT<string>('hello');
operate
on
multiple
data
types
without
code
duplication.
It
also
enables
constraints
in
some
languages
to
restrict
acceptable
types.
are
erased
at
runtime.