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downcasting

Downcasting is the explicit conversion of a reference or pointer from a base class to a derived class type. It is often necessary when code stores objects in a collection of base type but later needs access to derived-specific members. Downcasting is contrasted with upcasting, which safely converts a derived object to its base type and is usually implicit.

In languages with runtime type information, downcasting can be checked at runtime. Java requires a cast and

Slicing risk: in languages like C++, downcasting by value can cause object slicing; storing a derived object

Best practices: minimize downcasting; prefer virtual dispatch and polymorphism; use type checks when necessary; encapsulate type-specific

may
throw
ClassCastException
if
the
object
is
not
an
instance
of
the
target
type.
C++
offers
dynamic_cast
for
pointers
and
references;
on
pointers
it
returns
nullptr
if
the
dynamic
type
is
not
compatible,
and
on
references
it
throws
std::bad_cast.
static_cast
performs
an
unchecked
conversion
that
can
lead
to
undefined
behavior
if
the
cast
is
invalid.
C#
provides
both
an
explicit
cast
and
the
as
operator;
the
explicit
cast
may
throw
InvalidCastException,
while
as
returns
null
when
the
cast
is
not
possible.
in
a
base
object
may
lose
derived
data.
Safe
downcasting
typically
uses
pointers
or
references.
Performance:
downcasts
require
RTTI
checks
and
may
be
slower
than
upcasting.
behavior
with
design
patterns
such
as
visitor.