Transformscale1
Transformscale1 is a parameter in a generic 3D transformation system that controls uniform scaling of a scene object. It represents the scale factor applied to the object's local transform, affecting the size equally along the x, y, and z axes. The value is typically a floating-point number, with a conventional default of 1.0, meaning the object retains its base size.
In the transformation pipeline, the scale component combines with translation and rotation to form the final
Interactions with other transforms are important to consider. Since transformscale1 implies uniform scaling, it avoids shearing
Common uses include animation of growth or shrinkage, quick prototyping of scene layouts, and ensuring consistent
Limitations include that transformscale1 only affects rendered size, not the mesh topology or collider dimensions unless
See also: scale, uniform scaling, local versus world coordinates, transformation matrix.