Transformhierarchie
Transformhierarchie is a concept used in computer graphics and game development to manage the spatial relationships of objects within a scene. It establishes a parent-child structure where each object, or "node," can have a transform component that defines its position, rotation, and scale relative to its parent. If an object has no parent, its transform is defined relative to the world's origin.
This hierarchical arrangement simplifies complex transformations. When a parent object's transform is modified, all of its
The root of the hierarchy is typically the scene itself or a designated world origin. Objects at