Struktuurimustrid
Struktuurimustrid, known in English as structural patterns, are a category of design patterns used in software engineering. They describe how to compose objects and classes into larger structures. These patterns are concerned with simplifying complex relationships between classes and objects, often by creating a unified interface to a set of objects or by delegating responsibilities to subclasses.
The primary goal of structural patterns is to make systems more flexible and efficient by managing object
Common structural patterns include the Adapter pattern, which allows incompatible interfaces to work together; the Bridge
By employing structural patterns, developers can create software that is easier to understand, maintain, and extend.