Skinobject
Skinobject is a data structure used in software and game development to describe the visual appearance of an entity. It acts as a portable container for resources and parameters that drive rendering, allowing skins to be swapped or layered without changing geometry. Common use cases include character customization, user interface theming, and runtime appearance changes for models or objects in a scene.
Typically a skinobject includes an identifier, a display name, and mappings from material slots to texture
In practice, skinobjects are serialized in formats like JSON, XML, YAML, or custom binary forms. A skin
Design considerations include performance and memory usage, caching skin objects to reduce texture loads, and ensuring