ShaderDaten
ShaderDaten refers to the data consumed by shader programs in modern graphics pipelines. It includes inputs and resources that shaders read during rendering or computation, such as per-vertex attributes, uniform data, textures, and buffers. The term emphasizes that shader functionality depends on well-structured data supplied by the application.
Key components are: vertex attributes (such as position, normal, and texture coordinates), uniform data (transformation matrices,
Data organization and memory layout are important for performance. Uniform buffer objects in OpenGL and analogous
In practice, shaderDaten flows from the application to the GPU through API calls that bind buffers, textures,
See also: Shader, Graphics pipeline, Uniform buffers, Descriptor sets, SPIR-V, GLSL, HLSL.