Renderöintipinot
Renderöintipinot, often referred to as render stacks or rendering pipelines, are fundamental concepts in computer graphics. They describe the sequence of operations a graphics processing unit (GPU) performs to transform 3D scene data into a 2D image displayed on a screen. This process involves several stages, each handling specific tasks.
The pipeline typically begins with the application stage, where the CPU prepares scene data such as geometry,
Following geometry processing is the rasterization stage. Here, the transformed and clipped geometry is converted into
The fragment processing (or pixel shading) stage operates on each pixel generated during rasterization. This is