RenderEngines
RenderEngines are software systems that convert three-dimensional scene descriptions into two-dimensional images by simulating the transport of light. They interpret geometry, materials, lights, and cameras to produce photorealistic or stylized imagery. RenderEngines are used in film and television production, visual effects, architecture visualization, product design, and real-time applications.
Two broad classes exist: real-time renderers that rely on rasterization and GPU pipelines for speed, and physically
Architecturally, a RenderEngine typically comprises a scene description (geometry, materials, lights, camera), a shader system or
Notable examples include Arnold, RenderMan, V-Ray, Redshift, Octane Render, and Blender's Cycles. RenderEngines may be CPU-based,
History and evolution: early ray tracing and scanline engines gave way to unbiased path tracing and physically