Rasterizálás
Rasterizálás, also known as raster scanning, is the process of converting vector graphics or 3D models into a raster image, which is a grid of pixels. This process is fundamental in computer graphics, particularly for displaying images on screens or printing them. Vector graphics are defined by mathematical equations describing geometric shapes, lines, and curves, while raster images are composed of a fixed number of pixels, each with a specific color.
The core of rasterization involves determining which pixels on the screen correspond to the geometric primitives
Algorithms like Bresenham's line algorithm and scanline polygon filling are common techniques used in rasterization. The