QuakeC
QuakeC is a programming language used primarily for creating content within the Quake engine, a popular first-person shooter game developed by id Software. It was introduced with the release of Quake in 1996 and has since been used in various iterations of the Quake series, as well as in numerous modding communities. QuakeC is a high-level, interpreted language that is designed to be easy to use and understand, making it accessible to both novice and experienced programmers.
The language is primarily used for scripting game logic, such as defining game rules, creating custom maps,
One of the key features of QuakeC is its integration with the Quake engine, which allows for
QuakeC has been widely adopted by the modding community, with countless mods and custom content created using