Polygonalisering
Polygonalisering is a process in computer graphics and geometry where a continuous surface or object is represented using a collection of interconnected polygons, typically triangles. This technique is fundamental to creating and rendering 3D models in real-time applications like video games and simulations, as well as in offline rendering for film and animation.
The input to polygonalization can be various forms, including mathematical descriptions of surfaces, scanned data from
Algorithms for polygonalization vary depending on the complexity of the input and desired output. Common methods