PipelineDesign
Pipelined design is a technique for organizing a process into a chain of sequential stages, with registers between stages to hold intermediate results. Each stage performs part of the overall task, allowing different items to move through the pipeline at overlapping times. Pipelining is widely used in hardware design, such as CPUs and digital signal processing, as well as in software and data processing pipelines.
In hardware pipelines, the clocked stages communicate via registers. After the pipeline is filled, a new item
Common examples include CPU instruction pipelines (fetch, decode, execute, memory access, write-back), graphics pipelines, and streaming
Key challenges include hazards: data hazards when a stage depends on results from a previous stage, control
Overall, pipelined design improves throughput and resource utilization but increases design complexity, area, and power, with