Pintarenderöinnin
Pintarenderöinnin refers to the process of creating a visual representation of a three-dimensional model on a two-dimensional surface, such as a computer screen or a printout. This is a fundamental aspect of computer graphics and is used in a wide range of applications including video games, architectural visualization, film production, and product design. The core task involves determining what parts of the 3D scene are visible from a specific viewpoint and how they should be colored and shaded to appear realistic or stylized.
The process typically involves several stages. First, the 3D model, composed of geometric primitives like polygons,