PerspectiveCamera
PerspectiveCamera is a type of camera projection used in computer graphics and digital art to simulate the way the human eye perceives depth and distance. Unlike an orthographic projection, which renders all objects at the same scale regardless of their distance from the viewer, a perspective camera creates a sense of realism by making objects appear smaller as they get further away. This is achieved by simulating a focal point, or vanishing point, towards which parallel lines converge.
The key characteristic of a perspective camera is its field of view, often measured in degrees, which
Perspective projection is fundamental to creating immersive and believable 3D environments. It is widely used in