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Perks

Perk is short for perquisite, a benefit or privilege provided in addition to regular wages or salary. The term has long described advantages attached to a position or employment, and the shortened form “perk” became common in everyday use in the 20th century. Perks can be tangible or intangible, discretionary or expected, and they vary by organization and country.

In the workplace, perks are non-wage benefits used to attract, motivate, and retain employees. They can be

In gaming and other media, perks refer to advantages granted to a character or player, typically through

Perks can contribute to morale and productivity when well managed, but they may also create inequities if

cash-like,
such
as
signing
bonuses
or
annual
performance
bonuses,
but
many
are
non-cash
benefits,
including
flexible
work
arrangements,
remote
work
options,
professional
development
allowances,
gym
memberships,
employee
discounts,
free
meals,
commuter
subsidies,
and
enhanced
paid
time
off.
A
common
distinction
is
that
perks
are
discretionary
extras
beyond
base
pay,
while
a
formal
benefits
package
includes
structured
protections
such
as
health
insurance,
retirement
plans,
and
statutory
leave.
leveling,
choices,
or
achievements.
These
in-game
perks
modify
abilities,
resistances,
or
equipment
and
can
influence
progression
and
playstyle.
Examples
vary
by
title
but
often
include
improvements
to
stealth,
critical
chance,
or
item
access.
access
is
uneven
or
if
they
obscure
fair
compensation.
Organizations
may
review
perks
to
ensure
alignment
with
goals,
culture,
and
regulatory
requirements.
See
also:
perquisite,
employee
benefits,
bonuses,
game
perks.