Pelillistetyissä
Pelillistetyissä is a Finnish term that translates to "gamified" or "made into a game." It refers to the application of game-design elements and game principles in non-game contexts. This can involve incorporating elements such as points, badges, leaderboards, challenges, and rewards into activities that are not traditionally considered games. The primary goal of gamification is often to increase engagement, motivation, and participation by making these activities more enjoyable and rewarding.
The concept of gamification has found applications in various sectors, including education, marketing, workplace productivity, and
The effectiveness of gamification lies in its ability to tap into intrinsic human desires for achievement,