PBRtyöskentely
PBRtyöskentely, often translated as PBR workflow or Physically Based Rendering workflow, is a method used in 3D computer graphics to create realistic materials and lighting. Instead of relying on artistic approximations, PBR aims to simulate how light interacts with surfaces in the real world. This approach makes the rendering process more predictable and consistent across different lighting environments.
The core of PBR lies in using material properties that are based on physical measurements. These properties
By adhering to these physical principles, PBR materials behave more realistically when subjected to various light