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Ormal

Ormal is a fictional city-state commonly described in fantasy literature and tabletop role-playing settings. Positioned on the western coast of the continent of Eldara, it sits at the mouth of the Karth River and commands a natural harbor that links inland markets to distant shores. The city comprises a fortified old quarter and a bustling harbor district, connected by broad avenues and canal-like channels.

History and politics

Ormal originated as a mercantile post during the early medieval period and grew into an independent city-state

Economy and trade

The economy centers on sea trade, textiles, glassware, and wine. Ormal maintains a substantial mercantile fleet,

Culture and sites

Ormal’s population is diverse, with both Ormalese and common speakers. The Temple of the Five anchors religious

Contemporary portrayal

In modern portrayals, Ormal remains semi-autonomous within a broader political framework, preserving extensive trade rights and

through
trade
influence
and
strategic
alliances.
It
developed
a
reputation
for
financial
networks
and
commerce,
eventually
minting
its
own
coins
and
shaping
regional
trade
policy.
In
most
canons,
Ormal
is
governed
by
an
oligarchic
merchant
republic.
A
Senate
drawn
from
shipwrights,
exporters,
bankers,
and
millers
shares
power
with
a
rotating
Podestà
who
serves
as
chief
magistrate
for
a
one-year
term.
The
Council
Hall
is
the
center
of
political
life,
while
the
Harborguard
maintains
coastal
security.
shipyards,
and
a
network
of
warehouses
that
support
import
and
export
operations.
The
city
uses
the
Ormalese
stiver
as
its
currency
and
relies
on
long-distance
trading
partners
for
grains,
timber,
and
spices.
life,
while
Market
Week
and
Dawn
Lanterns
mark
major
festivals.
Notable
sites
include
the
Gate
of
the
Whale,
the
Council
Hall,
the
Harborwatch
Tower,
and
the
Glass
Quarter,
where
crafts
and
music
flourish.
a
capable
coastal
defense
force.